Craig Denning

Craig - salsa

Software Application UI Designer | Austin, TX

With over 14 years of experience as a UI designer and a bachelor's degree in Game Art Design, Craig has spent his career working with a variety of software applications. His experience with discovery, customer interaction, leading teams, and design sprints is more than impressive. Craig’s background in interactive development, mobile and web UX / UI design, graphic illustration, 3D modeling, animations, and implementations through the use of various engines have helped him build a phenomenal skill set as demonstrated by his successful track record.

 

HIGHLIGHTS

Craig is proud of the designs he creates. His portfolio includes some of his experiences with user interface, user experience, animations, and iconography.
Craig's Portfolio

Craig's project increased the revenue earned by Zynga's Wizard of Oz Game by 12%.
Wizard of Oz Game 

Location

Employment

Principal UX/UI Artist
Scientific Games(October 2016 - September 2018)
Designed and developed user-centered layouts, wireframes, user flows, artwork and the Unity implementation for mobile and web-based gaming applications.

  • Interacted with producers, project managers, and the art lead in order to create solutions for UX/UI problems.
  • Provided support to product managers, producers, and engineers with user flows as well as wire diagrams.
  • Created assets to implement into Unity game engine with particle effects, animations, and button rollovers.

Senior UX/UI Designer
Zynga Games (July 2015 - October 2016)
Responsible for creating user-centered design solutions including all phases of the design process from wireframing and low and high fidelity mockups to execution and implementation.

  • Contributed to the evolution and design of policies and practices for implementation standards, color theory, typography, and UI elements.
  • Collaborated with Project Managers / Producers to ensure the user experience reflected customer needs and consistency.
  • Created and maintained style guides for standardized artwork.

Interactive Designer 
AustinCSI, Consultant - AT&T Communications (November 2014 - July 2015)
Developed the User Experience and User Interface for mobile applications on multiple platforms, including the iPhone, iPad, Android phones & tablets.

  • Dissected and mapped out client needs through wire diagrams, wireframes, clickable prototypes, user flows, and UI mockups.
  • Expressed concepts in real time with drawings, verbal descriptions, and annotations to facilitate the design process.
  • Created mobile application graphics including typography, visual concepts, logos, icons, dialogs, and buttons.

Mobile User Interface Designer
Game Circus (December 2012 - March 2014)
Created and implemented the User Interface elements for existing mobile games, new mobile games, and Facebook games.

  • Created mobile games / app graphics including typography, visual concepts, logos, icons, dialogs, and buttons.
  • Created and defined the visual art style for mobile and Facebook games.
  • Communicated and coordinated with the game designers and programmers to ensure that the visual design met the necessary creative and technical requirements.

2D/3D Artist (contractor)
DefenseWeb (October 2011 - August 2012)
Educational game project
Creation of 2D and 3D assets for use in animation of sprite-based gameplay.

  • Designed and created vector-based icons for gameplay interfaces.
  • Created multiple sprite animations from 3D assets rendered in Maya.
  • Created custom built character rigs using Maya to be used in sprite-based animations.

Army One Source project
3D modeler and texture artist utilizing the Unity Engine for the Army One Source project.

  • Worked with the Lead Artist to create the final art, from early concept stages through completion of assets within a scheduled timeframe.
  • Modeled and textured 3D buildings and assets for virtual worlds.
  • Utilized the Unity engine for level layout and composition of 3D assets within the game.

Lead Graphic Artist
King Schools (April 2008 - April 2010)
Led a team that updated 2D graphic illustrations, created 3D animations, and designed the interactive lessons for private pilot training.

  • Handled all 3D model construction, texturing, rigging and animation.
  • Created graphic design elements within courseware.
  • Constructed all flash-animations and interactivity for the online course.

Graphic Artist Level II
Logistics Services International (May 2005 - April 2008)
Collaborated within a team of Artists and Subject Matter Experts to create interactive flash presentations, 2D Graphics, and 3D Animations for pilot training.

  • Led 3D model construction and texturing.
  • Managed flash animation and graphic illustration.
  • Completed User Interface design and implementation.

Education

Art Institute of Phoenix 
B.A. in Game Art Design (2001 - 2003)

Skills

3D Studio Max 13, Maya 2012, Photoshop CC, Illustrator CC, Flash CS 7, After Effects Dreamweaver CS6, Microsoft Office, Axure, Balsamiq, Visio, and Unity 3D, Sketch